Search Issue Tracker

Fixed in 12.0.0

Fixed in 10.3.0, 11.0.0

Votes

0

Found in [Package]

11.0.0

Issue ID

1294694

Regression

Yes

[HDRP] [DXR] Can't use multi-bounce reflection with Shader Graph materials

Package: Scriptable Render Pipeline HD

-

How to reproduce:
1. Open the attached project named "New Unity Project.zip"
2. Open the Test Scene
3. Observe a Sphere between two mirrors. Multiple sphere reflections can be observed
4. Disable the "Mirror Default" gameObject and activate the "Mirror SG" instead
5. Observe the reflection in the mirror again

Expected result: Multiple reflections can be observed
Actual result: Only a single Sphere reflection is rendered

Reproducible with: 7.5.1(2019.4.16f1), 8.3.1(2020.1.16f1), 10.2.1(2020.2.0b14), 11.0.0(2021.1.0a9)
Could not test with: 2018.4(DXR was not yet available)

  1. Resolution Note (fix version 12.0.0):

    Fixed in HDRP 12.0.0 which will be available in 2021.2

  2. Resolution Note (fix version 11.0.0):

    Fixed in Unity 2021.1.0f1 and HDRP 11.0.0

  3. Resolution Note (fix version 10.3.0):

    Fixed in HDRP 10.3.0 which will be available in Unity 2020.2

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.