Search Issue Tracker
Fixed in 7.3.0
Votes
0
Found in [Package]
4.1.0
Issue ID
1105163
Regression
Yes
[HDRP]Disabling the camera object does not clear the game view until another gameobject is selected
Steps to reproduce:
1. Create a new project
2. Import HDRP package
3. Create a new HDRP asset and set it to be used in Graphics Settings
4. Dock the scene view somewhere else so both scene and game view are visible
- Or switch to 2 by 3 layout
5. Disable the camera object in the scene
Expected: game view goes to black as no cameras are rendering
Actual result: last frame camera view continues to render until another gameobject is selected
Reproduced on HDRP 4.1.0, 5.0.0
Not reproduced on 4.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment