Search Issue Tracker
Fixed
Fixed in 2021.3.9f1, 2022.1.10f1, 2022.2.0b7
Votes
0
Found in
2021.3.3f1
2022.1.5f1
2022.2.0a17
Issue ID
UUM-5664
Regression
No
HDRP Depth Of Field blur is resolution dependent when using the Physical Camera
How to reproduce:
1. Open the attached project "hdrp_dof_resolution.zip"
2. Open the "SampleScene" Scene
3. Open the Game view
4. Change the resolution to 4K UHD (3849x2160)
Expected result: The Depth Of Field blur doesn't change when changing the resolution
Actual result: The distant GameObjects becomes clearer when the resolution changes
Reproducible with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.31f1), 12.1.6 (2021.2.16f1), 13.1.7 (2022.1.0b12), 14.0.3 (2022.2.0a16)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 2022.1.10f1):
Fixed in: 2022.1.10f1