Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1289937
Regression
Yes
[HDRP] [Compositor] Releasing render texture that is set error thrown on changing Image SubLayer index in Render Schedule
Releasing render texture that is set error thrown on changing Image SubLayer index in Render Schedule.
Steps to repro:
1. Create a new HDRP template project.
2. Windows > Render Pipeline > Graphics Compositor Window.
3. Enable Compositor > Render Schedule > Select New SubLayer.
4. Add Image SubLayer > Drag to the Top of the list.
Actual Result:
Releasing render texture that is set error thrown in the console.
Expected Result:
No error in the console.
Reproducible in:
2021.1.0a4, 2020.2.0b10, 2020.2.0b8 with Package version 10.1.0.
Working Fine in:
2020.2.0b9, 2020.2.0b8 with Package version 10.0.0-preview.27.
Environment:
Occurring on Windows 10 & mac 10.15.
Stack trace:
Releasing render texture that is set as Camera.targetTexture!
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector is not using the result of the last CreatePropertyGUI call when calling it for several times for one property
- Crash when attempting to initialize XR SDK while entering Play Mode
- Serialized variable value is overwritten on the existent object instead of creating a new one when using JsonUtility.FromJsonOverwrite
- [Linux] Crash on libc_free when closing Stream Reader which reads file content from a zip file
- Mesh is not rendered in the Player when using mesh.indexBufferTarget and mesh.vertexBufferTarget
Resolution Note (fix version 10.2.0):
Fixed in Package version: 10.2.1.