Search Issue Tracker
Fixed in 10.x
Votes
0
Found in [Package]
10.1.0
Issue ID
1289936
Regression
Yes
[HDRP] [Compositor] Game view renders black on adding Image Sublayer in Render Schedule in Graphics Compositor window
-Game view does not refresh after adding Image Sublayer, it renders black.
-Workaround: Resize the Game view Window.
Steps to repro:
1. Create a new HDRP template project.
2. Windows > Render Pipeline > Graphics Compositor Window.
3. Enable Compositor > Render Schedule > Select New SubLayer.
4. Add Image SubLayer.
Actual Result:
Game view renders black on adding Image Sublayer.
Expected Result:
Game view should refresh on adding Image Sublayer
Reproducible in:
2021.1.0a4, 2020.2.0b10, 2020.2.0b8 with Package version 10.1.0.
Working Fine in:
2020.2.0b9, 2020.2.0b8 with Package version 10.0.0-preview.27.
Environment:
Occurring on Windows 10 & mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 10.x):
Fixed in Package version 10.2.0.