Search Issue Tracker
Fixed
Fixed in 2021.3.48f1, 2022.3.56f1, 6000.0.37f1, 6000.1.0a4, 6000.2.0a1, 7000.0.0a26
Votes
0
Found in
2021.3.45f1
2022.3.50f1
6000.0.23f1
6000.1.0a2
6000.2.0a1
7000.0.0a7
Issue ID
UUM-84980
Regression
No
[HDRP] Clear coat materials produce screen-space reflections when the clear coat value is 0 in "Forward Only" Lit Shader Mode
Reproduction steps:
1. Open the attached “IN-86136” project
2. Open the “OutdoorsScene”
3. In the Game view, observe the plane under the white cube
Expected result: The plane does not reflect the cube
Actual result: The plane reflects the cube
Reproducible in: 2021.3.45f1, 2022.3.50f1, 6000.0.23f1
Reproducible on: Windows 10 (by reporter), Windows 11
Not reproducible on: No other environment tested
Note: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (fix version 6000.1.0a4):
HDRP : Fix wrong SSR when using a shader graph with a clear coat value of 0
Resolution Note (fix version 6000.0.37f1):
HDRP : Fix wrong SSR when using a shader graph with a clear coat value of 0
Resolution Note (fix version 2022.3.56f1):
HDRP : Fix wrong SSR when using a shader graph with a clear coat value of 0
Resolution Note (fix version 2021.3.48f1):
HDRP : Fix wrong SSR when using a shader graph with a clear coat value of 0