Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.1f1, 6000.2.0a10, 7000.0.0a27
Votes
2
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
7000.0.0a27
Issue ID
UUM-102024
Regression
Yes
HDR Cubemap Encoding setting resets itself when the project is reopened
Reproduction steps:
1. Create a new project
2. Go to Project Settings
3. In the Player settings, find and change the HDR Cubemap Encoding (example: from “High” to “Low” on a desktop platform, or from “Low” to “High” on the Android platform)
4. Close and reopen the Editor
5. Observe the HDR Cubemap Encoding setting
Expected result: The setting stays as it was set
Actual result: The setting is reverted to the default one (“High” for Desktop platforms and “Low” for Android platform)
Reproducible with: 2023.3.0a11, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Not reproducible with: 2022.3.60f1, 2023.3.0a10
Reproducible environments: macOS 15.3.2 (M3 Max), Windows 10 (by reporter)
Not reproducible environments: No other environments tested
Notes:
- Reproducible with both the Desktop and Android Platforms selected
- For comparison, when the Lightmap Encoding setting is changed, it does not revert back
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment