Search Issue Tracker
Not Reproducible
Votes
9
Found in
5.4.1p1
Issue ID
832472
Regression
No
Having multiple cameras in the scene results in memory consumption increase over time
Steps to reproduce:
1. Open attached project
2. Open scene "Scene"
2. Open profiler
3. Start play mode
- Inspect how memory consumption increases over time
Expected result: Memory consumption should become stable if no actions are made by the user.
Reproduced on: 5.5.0b4, 5.4.1p1, 5.3.6p5, 5.2.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment