Search Issue Tracker
Fixed in 1.5.4, 2.1.4, 3.0.4
Votes
0
Found in [Package]
1.5.0-preview.1, 2.1.0
Issue ID
1299798
Regression
Yes
Having a UTF32 character in an Input Field allows rich text editing when "Allow Rich Text Editing" is disabled
Reproduction steps:
1. Open the attached project "Case_1299798" and load "SampleScene"
2. Enter Play Mode
3. Delete the word "Red" from the Input Field using Backspace
4. Press Backspace again
Expected result: Rich Text does not get deleted
Actual result: The last character of the Rich Text gets deleted
Reproducible with: TMP 1.5.0-preview.1, 1.5.3 (2018.4.30f1), 2.1.0, 2.1.3 (2019.4.16f1), 3.0.1, 3.0.3 (2020.1.17f1, 2020.2.0f1, 2021.1.0a10)
Not reproducible with: TMP 1.4.1 (2018.4.30f1), 2.0.1 (2019.4.16f1)
Notes: See "RichTextEditing.mov" for a reproduction video
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 1.5.4, 2.1.4, 3.0.4):
Fixed in TMP 1.5.4, 2.0.4, 3.0.4