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Won't Fix

Won't Fix in 6000.5.X

Votes

0

Found in

6000.0.65f1

6000.3.3f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-131611

Regression

No

Group lose focus when duplicating Group second time, causing Node exit the Group

ShaderGraph

-

Steps to reproduce:
1. Create a new Unity project using a 3D Universal Template
2. Create and open any Shader Graph (e.g. Assets > Create > Shader Graph > Blank Shader Graph)
3. In Workspace create a Node (for example “Channel Mixer”)
4. Add newly created Node to a Group by pressing Command+S or CTRL+S
5. Duplicate and paste added Node in the Group by pressing Command+D or CTRL+D multiple times
6. Observe the Group

Actual results: Group is duplicated once and after second duplication Group loses focus, only pasting the Node
Expected results: Group with Node inside should not lose focus when duplicating

Reproducible with versions: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Tested on (OS): Ubuntu 24.04, macOS Silicon Tahoe 26.0  

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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