Search Issue Tracker
Fixed
Fixed in 6000.0.9f1
Votes
0
Found in
6000.0.0b16
7000.0.0a1
Issue ID
UUM-70123
Regression
No
GraphicsBuffer unbinds from materials registered with EntitiesGraphicsSystem at runtime when the subscene is saved
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/Dev” Scene
3. Enter Play Mode
4. In the Game View, click the “Play” button
5. In the Hierarchy window, select “GameConfig” GameObject (Core > Game > GameConfig)
6. In the Inspector window, change the “Physics Step” script's Gravity X variable to 1
7. Save the subscene (Ctrl/Cmd + S)
8. In the Game View, observe the terrain
Expected result: The terrain remained the same shape
Actual result: The terrain became flat
Reproducible with: 6000.0.0b16
Couldn't test with: 2021.3.37f1 (Entities package is not supported), 2022.3.36f1, 2023.2.19f1 (compilation errors in the Console),
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: This is only one of the ways to reproduce the issue, it can also be reproduced by recompiling a shader, saving a VFX Graph or a Shader Graph
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment