Search Issue Tracker
Fixed in 2020.1.X
Votes
3
Found in
2019.3.0b12
2019.3.0f5
2020.1
Issue ID
1215135
Regression
Yes
Graphics.CopyTexture's overload with region parameters copies a quarter of the Source Texture when Texture Quality is "Half Res"
How to reproduce:
1. Open the attached project's Scene labeled "BugReproductionScene"
2. In Quality settings, set the Texture Quality to "Half Res"
3. Enter the Play Mode
4. Inspect the "ReproduceBugQuad" GameObject's Texture
Expected result: Texture's pattern fills the Quad completely
Actual result: Texture's pattern only fills a quarter of the Quad
Reproducible with: 2019.3.0b12, 2019.3.0f6, 2020.1.0a21
Not reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0b11
Note: Other Graphics.CopyTexture overloads work fine and gives the expected results
Comments (1)
-
LuShan
Sep 25, 2021 01:02
Any plan for 2019.4 ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.2.0a6