Search Issue Tracker
Fixed in 2020.1.X
Votes
3
Found in
2019.3.0b12
2019.3.0f5
2020.1
Issue ID
1215135
Regression
Yes
Graphics.CopyTexture's overload with region parameters copies a quarter of the Source Texture when Texture Quality is "Half Res"
How to reproduce:
1. Open the attached project's Scene labeled "BugReproductionScene"
2. In Quality settings, set the Texture Quality to "Half Res"
3. Enter the Play Mode
4. Inspect the "ReproduceBugQuad" GameObject's Texture
Expected result: Texture's pattern fills the Quad completely
Actual result: Texture's pattern only fills a quarter of the Quad
Reproducible with: 2019.3.0b12, 2019.3.0f6, 2020.1.0a21
Not reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0b11
Note: Other Graphics.CopyTexture overloads work fine and gives the expected results
Comments (1)
-
LuShan
Sep 25, 2021 01:02
Any plan for 2019.4 ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.2.0a6