Search Issue Tracker
Fixed in 2020.1.X
Votes
3
Found in
2019.3.0b12
2019.3.0f5
2020.1
Issue ID
1215135
Regression
Yes
Graphics.CopyTexture's overload with region parameters copies a quarter of the Source Texture when Texture Quality is "Half Res"
How to reproduce:
1. Open the attached project's Scene labeled "BugReproductionScene"
2. In Quality settings, set the Texture Quality to "Half Res"
3. Enter the Play Mode
4. Inspect the "ReproduceBugQuad" GameObject's Texture
Expected result: Texture's pattern fills the Quad completely
Actual result: Texture's pattern only fills a quarter of the Quad
Reproducible with: 2019.3.0b12, 2019.3.0f6, 2020.1.0a21
Not reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0b11
Note: Other Graphics.CopyTexture overloads work fine and gives the expected results
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PropertyDrawer is unresponsive when ReorderableList() and DoList() is used
- Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.2.0a6