Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.3f1, 6000.2.0b1
Votes
0
Found in
6000.0.34f1
6000.1.0b3
6000.2.0a8
Issue ID
UUM-95509
Regression
No
Graphical artifacts appear when the HD Dynamic Resolution Component changes the resolution scale
How to reproduce:
1. Open the project “IN-93520_DR_Cloud_issue”
2. Enter Play Mode
3. In the Game View, move the slider to the right and back to the left
4. Observe the Game View
Expected result: The resolution changes, but everything stays the same
Actual result: Graphical errors, artifacts appear
Reproducible with: 6000.0.34f1, 6000.1.0b3
Not reproducible with: 2022.3.55f1 (Crash without a crash dump happens)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes
- Graphical errors seem to appear only on low tier intel graphics cards such as the UHD, Iris Xe
- The user reporting this issue claims that the issue only appears with DirectX 12
- Issue appears both in Editor and in Build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment