Search Issue Tracker
By Design
By Design in 6000.5.X
Votes
0
Found in
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133452
Regression
No
Graph Toolkit's Placemat color is not applied correctly when changed right after creating the Placemat
How to reproduce:
1. Create a new Unity project and import the "MySimpleGraph" Script
2. In the Project window, right-click -> Create -> Graph Toolkit Samples -> Simple Graph -> Open the Graph
3. In the Canvas, right-click -> Create Placemat
4. Without clicking anything else, in the Graph Inspector, change the color and observe the results
5. Unfocus the Placemat and observe the results
Expected results: The color doesn't change when the Placemat is unselected
Actual results: The color changes when the Placemat is unselected
Reproducible with: 6000.4.0b7, 6000.5.0a6
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested
Note: Reproducible only if the Placemat wasn't unfocused after creation
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note:
the placemat has a transparency to it right after creation, so this behavior is consistent whether or not you change the color.
Resolution Note (6000.5.X):
the placemat has a transparency to it right after creation, so this behavior is consistent whether or not you change the color.