Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0f7
Issue ID
500330
Regression
Yes
Gradient problem in Shuriken Particle Systems, when migrating from 3.5.6 to 4.0
With Shuriken Particle Systems, when migrating from 3.5.6 to 4.0, the alpha keys from the Gradient in the Color Over Lifetime module are incorrect
Steps to reproduce:
Create a Particle System in Unity 3.5.6 using a gradient in Color Over Lifetime, and migrate the project to Unity 4.0.
1) Create a Particle System in Unity 3.5.6
2) Set the "Color over Lifetime" to a Gradient, with only one Color key
set to full white (delete another Color key). Set several alpha keys, with the first one set to 255, and then other values for the other ones.
(look at the attached image)
3) Open this project in Unity 4.0
OR
3) Export as a .unitypackage
4) When importing the package in Unity 4.0 (or opening and migrate from 3.5.6), the gradient will be corrupted: the second alpha key will have the same value as the first one, and a second color key will be added at the end of the gradient editor, also all alphas has the same values.
Look at the image attached by the user.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment