Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.2p1
Issue ID
774558
Regression
No
[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear
Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.
1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.
Expected outcome: effect to not appear brighter in game view
Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cannot disable auto-capitalization for mobile devices inside the Unity Editor for UI Toolkit text fields
- Assistant window shows a “A new version of Assistant is available” log with an update prompt when the Assistant package is already updated
- Prompt tooltip stretches to screen height when prompt contains large amount of lines in AI Generator
- Some AI Models are marked as "Favorite" in “Select AI Model” window
- Material is not blitted onto the screen when the Camera is rendering to a Render Texture
Add comment