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Fixed in 5.5.0

Votes

0

Found in

5.3.5p1

Issue ID

799747

Regression

No

[GLCore][GLLegacy] Multi-display with two monitors and fullscreen results in black framebuffer

OpenGL

-

Info:
Going to need two monitors (including mac) for case.
Just by activating second monitor and running player in fullscreen, its seems the main monitor framebuffer is corrupted or not rendered.

Steps:
1. Open project.
2. Build & Run mac player.
3. Select full screen.
4. Notice that framebuffer is black.

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