Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a1
2018.3.8f1
2019.1.0a1
Issue ID
1140899
Regression
No
glActiveTexture crash when playing a Scene on macOS
Steps to reproduce:
1. Open User-supplied project ("EditorKeyTest01.zip")
2. Open "Kudan Sample" Scene, located in Assets -> KudanAR -> Samples
3. Enter Play mode
Reproduced in: 2018.3.12f1, 2019.1.0b9
Not reproduced in: 2017.4.24f1*, 2019.2.0a10**
Note: *Prefabs started to break, Camera stopped rendering.
**Compile errors, can't enter Play Mode
Not reproducible on Windows 10 or with OpenGL.
Reproduced on macOS High Sierra 10.13.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Remote Config] PreparePayloadWithConfigType function is looking for camelCase property names, when the JSON objects are using PascalCase naming
- UI Builder Viewport's Tool Gizmo has deadzones
- SpriteShapes are rendered using multiple draw calls when the SRP Batcher determines their nodes are incompatible in a specific project
- UI Toolkit Debugger "Pick Element" selects Scene view panel when trying to select a world space UI element in the Scene view
- MSAA warnings are thrown when custom post-processing is used and the Scene contains transparent GameObjects
Add comment