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By Design
By Design in 6000.5.X
Votes
0
Found in
6000.0.65f1
6000.3.3f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131341
Regression
No
GetManagerFromContext error and crash on RaiseException when opening a project
How to reproduce:
1. Open the “IN-128313” project
2. Press “Quit” when the “GetManagerFromContext” pop up error appears
3. Observe the crash
Reproducible with: 2023.1.0a10, 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Reproduced on: Windows 11, macOS 15 (user reported)
Not reproduced on: No other environment tested
Note: Full error: “GetManagerFromContext: pointer to object of manager 'PlayerSettings' is NULL (table index 0)”
First few lines of the stack trace:
0x00007FFF896280DA (KERNELBASE) RaiseException
0x00007FFECAC225E6 (Unity) LaunchBugReporter
0x00007FFECB35A777 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFECB35B2B3 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFECD0BE4F8 (Unity) DebugStringToFilePostprocessedStacktrace
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Resolution Note:
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
The project contained a corrupted ProjectSettings file that caused the editor to crash. Once you delete the invalid ProjectSettings file, the editor will launch correctly. However, it seems like the Unity project was generated with an LLM which should not be done. Initializing a project through Unity Hub will almost always be more reliable.
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
The project contained a corrupted ProjectSettings file that caused the editor to crash. Once you delete the invalid ProjectSettings file, the editor will launch correctly. However, it seems like the Unity project was generated with an LLM which should not be done. Initializing a project through Unity Hub will almost always be more reliable.
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.