Search Issue Tracker
Fixed
Fixed in 3.1.4
Votes
0
Found in [Package]
3.1.3
Issue ID
CMCL-1686
Regression
No
"Gear" button near the "Tracking Target" is unresponsive most of the times
How to reproduce:
1. Create a new Unity project and install the Cinemachine package
2. In the Hierarchy, right-click -> Cinemachine -> Cinemachine Camera
3. In the Inspector, navigate to the "Tracking Target" under the "Cinemachine Camera" Component
4. Press the "Gear" button -> "Use Separate LookAt Target"
5. Try pressing on any of the "Gear" buttons
Expected results: The buttons are responsive each time
Actual results: The buttons are unresponsive most of the times
Reproducible with: 3.1.3 (6000.2.0b2)
Can't test with: 2.10.3 (6000.2.0b2) (Different functionality)
Reproducible on: macOS Sequoia 15.4 (M1)
Not reproducible on: Windows 11
Note: The button usually works unless you click "Use Separate LookAt Target", after that, both "gear" buttons barely work, and if it is converted back, the button remains broken
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
- Probe Volume Baking Set Reference Documentation is missing
- Crash on RendererScene::NotifyInvisible when entering Play mode after undoing a change within the scene with Ctrl+z
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
- GameObjects are not updating when Materials and Cubemaps are updated from Environmental Reflections
Resolution Note (fix version 3.1.4):
fixed in next cinemachine package release 3.1.4