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Votes

0

Found in

6000.2.4f1

6000.3.0b1

Issue ID

UUM-116968

Regression

Yes

GBuffer5 appears empty/black when blit to screen in Deferred Rendering Path

-

Reproduction steps:
1. Open the attached “IN-114624.zip” project
2. Open the “RenderingLayerMaskBug” scene
3. From the Project window, select “PC_Renderer” asset
4. In the Inspector, enable the “G Buffer Overlay” Renderer Feature
5. In the “G Buffer” property slider, change the value to “5”
6. Observe the Game view

Expected result: The Cubes and Sphere appear as red silhouettes
Actual result: The Game view is completely black

Reproducible with: 6000.2.0b1, 6000.2.4f1, 6000.3.0b1
Not reproducible with: 6000.0.57f1, 6000.2.0a10

Reproducible on: Windows 11
Not reproducible on: no other environments tested

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