Search Issue Tracker
Fixed
Fixed in 1.12.0
Votes
2
Found in [Package]
1.9.0
Issue ID
OXRB-248
Regression
No
Gamma bleeding and banding when low light baked in VR scene
Reproduction steps:
1. Open user attached project "VRColors.zip"
2. Enter Play mode
3. Press R key
Expected result: Smooth transition and no gamma bleeding
Actual result: Gamma bleeding and banding
Reproduced with: 2020.3.44f1, 2021.3.17f1, 2022.2.5f1, 2023.1.0b2
Reproducible on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment