Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.2
2020.3
2021.1
2021.1.7f1
2021.2
Issue ID
1337512
Regression
No
GameObjects cannot be placed between objects with the NotEditable flag when reordering objects in the Hierarchy
How to reproduce:
1. Open the attached '1337512.zip' project
2. Open the SampleScene
3. In the Hierarchy select the 'Test' GameObject
4. Drag the selected GameObject between NotEditable GameObjects in the Hierarchy
Expected result: The Test GameObject can be placed between the NotEditable GameObjects
Actual result: The Test GameObject can't be placed between the NotEditable GameObjects
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.2.7f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17
Note:
- NotEditable GameObjects cannot be reordered
- NotEditable GameObjects can be placed between regular GameObjects (by dragging NotEditables)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b14
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.25f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.31f1