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Fixed

Won't Fix in 2022.3.X, 6000.0.X

Fixed in 7000.0.0a1

Votes

0

Found in

2022.3.16f1

2023.2.4f1

2023.3.0b1

6000.0.0b11

7000.0.0a1

Issue ID

UUM-59480

Regression

No

[URP] GameObjects are transparent in the Game view when MSAA is turned on

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Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/Terminal/TerminalScene” Scene
3. In the Project window, select the “Assets/Settings/PC/PC_High“ Asset
4. In the Inspector window, set the Anti Aliasing (Quality > Anti Aliasing (MSAA)) to 2x
5. Observe the Game view

Expected result: All GameObjects in the Scene are visible in the Game view
Actual result: All GameObjects are transparent

Reproducible with: 2022.3.16f1, 2023.2.4f1, 2023.3.0b1
Couldn't test with: 2021.3.33f1 (Universal RP compilation errors while importing project to this version)

Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS Sonoma 14.2 (M1 Max), macOS Sonoma 14.2 (Intel)

  1. Resolution Note (6000.0.X):

    Hey, thank you for reporting this.

    I'm going to be closing this bug as "Won't fix", but this is only because we're going to be fixing this issue on another level.

    Basically this bug is caused by the combination of Depth Priming and MSAA in URP. This is a problematic configuration for many reasons, and in a lot of cases it is not performant either.

    In a future release, we're going to disable the configuration so that Depth Priming will be unavailable when MSAA is being used. As workaround for now, you should disable Depth Priming on the Renderer.

  2. Resolution Note (2022.3.X):

    Hey, thank you for reporting this.

    Basically this bug is caused by the combination of Depth Priming and MSAA in URP. This is a problematic configuration for many reasons, and in a lot of cases it is not performant either.
    In a future release, we're going to disable the configuration so that Depth Priming will be unavailable when MSAA is being used. As workaround for now, you should disable Depth Priming on the Renderer.

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