Search Issue Tracker
By Design
Votes
0
Found in
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b13
2023.3.0a9
Issue ID
UUM-52673
Regression
Yes
GameObject is focused in the Scene window when selecting a GameObject in the Hierarchy window and pressing the F key while the cursor is on the Hierarchy window
How to reproduce:
1. Open the attached “GameObjects.zip” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. In the Hierarchy window, select a GameObject that’s near the end of Hierarchy
4. While the cursor is on the Hierarchy window, press the “F” key
5. Observe the Scene window
Expected result: Scene view doesn’t change
Actual result: Scene view changes, selected GameObject is focused
Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9
Not reproducible with: 2021.3.30f1
Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
It is by design that the "Frame Selected" shortcut will focus both the last active Scene View and Hierarchy if the focused window is the Hierarchy.
I opened a feature request ticket to add a preference to disable this setting.