Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
1
Found in
2020.2.0a2
2020.2.0b1
2021.1
Issue ID
1278463
Regression
Yes
Game View is black when any frame is selected in Frame Debugger
How to reproduce:
1. Create a new URP project
2. Navigate to Window > Analysis > Frame Debugger
3. Enter Play Mode
4. Click "Enable" in Frame Debugger
5. Click "Render Main Shadowmap" under "Render Camera"
Expected result: Some objects in Game View are red
Actual result: Game View is black
Reproducible with: 2020.2.0a2, 2020.2.0b7, 2021.1.0a1
Not reproducible with: 2018.4.27f, 2019.4.11f1, 2020.1.6f1, 2020.2.0a1
Notes:
Does not reproduce on Mac.
Reproducible with URP 7.3.1 - 10.0.0-preview.26 Also HDRP 8.2.0 on reproduced versions.
Only the last frame in Frame Debugger is shown not black
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2021.1):
Fix verified in version: 2021.1.0b2
Resolution Note (fix version 2020.3):
Fixed in 10.8.1 (2020.3.34f1)