Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
1
Found in
2020.2.0a2
2020.2.0b1
2021.1
Issue ID
1278463
Regression
Yes
Game View is black when any frame is selected in Frame Debugger
How to reproduce:
1. Create a new URP project
2. Navigate to Window > Analysis > Frame Debugger
3. Enter Play Mode
4. Click "Enable" in Frame Debugger
5. Click "Render Main Shadowmap" under "Render Camera"
Expected result: Some objects in Game View are red
Actual result: Game View is black
Reproducible with: 2020.2.0a2, 2020.2.0b7, 2021.1.0a1
Not reproducible with: 2018.4.27f, 2019.4.11f1, 2020.1.6f1, 2020.2.0a1
Notes:
Does not reproduce on Mac.
Reproducible with URP 7.3.1 - 10.0.0-preview.26 Also HDRP 8.2.0 on reproduced versions.
Only the last frame in Frame Debugger is shown not black
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines
Resolution Note (fix version 2021.1):
Fix verified in version: 2021.1.0b2
Resolution Note (fix version 2020.3):
Fixed in 10.8.1 (2020.3.34f1)