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Fixed in 6000.0.29f1
Fixed in 6000.0.X, 6000.1.X, 7000.0.0a9
Votes
0
Found in
6000.0.27f1
6000.1.0a4
Issue ID
UUM-87121
Regression
No
Game view fails to render when Cameras are stacked and STP is enabled
How to reproduce:
1. Open the “CameraStackSTP.zip“ project
2. Open the “SampleScene“
3. Observe the Game view
Expected results: The Game view is rendered correctly
Actual results: The Game view is not rendered
Reproducible in: 6000.0.27f1, 6000.1.0a4
Not reproducible in: 2021.3.46f1, 2022.3.52f1 (No STP in Upscaling Filters)
Reproduced on: Windows 11 Pro (23H2), macOS 15.1 (M2, by the reporter)
Not reproduced on: No other environment tested
Notes:
- Not reproducible with other Upscaling Filters
- If either of the Cameras in the Scene is disabled the Game view will be rendered correctly
- Could not test in HDRP as Camera stacking is not supported there
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Resolution Note (fix version 6000.0):
STP relies on TAA to function properly, TAA is not supported for Camera stacking therefore STP cannot be supported either in this case sadly. Current changes doesn't modify this behavior but make sure that URP fallbacks properly by disabling STP and warning users when STP is not supported due to TAA lack of support.