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Fixed in 5.6.0

Votes

1

Found in

5.5.0b6

Issue ID

837896

Regression

Yes

"FSBTool64.exe has stopped working" when importing "Sewerstrubsiii.ogg" from project

Audio

-

"FSBTool64.exe has stopped working" when importing "Sewerstrubsiii.ogg" from "Top Down 2D RPG Kit" from the Asset Store

1. Create a new 2D project
2. Open the Asset Store
3. Search for "Top Down 2D RPG Kit", by Troll Bridge Studios
4. Download and import
5. When selecting which files to import, select "None" to uncheck everything, then select "Sewerstrubsiii.ogg" in the Music folder

A Windows error message "FSBTool64.exe has stopped working" will show up.
This message should not show up. The import should have completed without problems.

Occurring on: 5.5.0b3, 5.5.0b4, 5.5.0b5, 5.5.0b6
Did not occur: 5.5.0b1, 5.5.0b2
Cannot repro on OSX 10.11.4, only on my Win10 machine

Unhandled exception at 0x00007ffe85cd82a9 in FSBTool64.exe: 0xC0000005: Access violation reading location 0x0000232800000006.

> libvorbis64.dll!00007ffe85cd82a9()
[Frames below may be incorrect and/or missing, no symbols loaded for libvorbis64.dll]
libvorbis64.dll!00007ffe85cecde6()
libvorbis64.dll!00007ffe85ced11b()
FSBTool64.exe!00007ff6d245cbcf()
FSBTool64.exe!00007ff6d2459680()
FSBTool64.exe!00007ff6d2454477()
FSBTool64.exe!00007ff6d2454564()
FSBTool64.exe!00007ff6d2470191()
FSBTool64.exe!00007ff6d251ffeb()
FSBTool64.exe!00007ff6d252007f()
kernel32.dll!00007ffeae878102()
ntdll.dll!00007ffeaf8fc5b4()

Comments (17)

  1. Colin_MacLeod

    Dec 14, 2016 17:06

    Appears to be an issue in 5.6.0b1 too. Does anyone know how to reopen an issue?

  2. Colin_MacLeod

    Dec 14, 2016 01:23

    The issue is also in 5.5.0p1 on Windows - Mac appears unaffected

  3. mgear

    Dec 12, 2016 15:33

    Still having this with 5.5.0f3

  4. graycode

    Dec 09, 2016 00:53

    Says fixed, but still an issue in 5.5.0f3. FSBTool64.exe crashes on every .ogg file import.

  5. huulong

    Dec 08, 2016 14:11

    Sorry for the double comment.

    I fixed the issue for the MP3 by switching to PCM/ADPCM compression (much bigger imported size). It makes sense since it won't rely on libvorbis at all.

    I fixed the issue for the WAV by increasing the compression quality to at least 36 (got the idea from https://forum.unity3d.com/threads/fsbtool64-exe-has-stopped-working-error.438042/). Of course you could also use PCM or ADPCM, but files would be much less compressed.

  6. huulong

    Dec 08, 2016 14:04

    In Unity5.5.0p1 on Windows, FSBTool64.exe also crashed repeateadly during asset reimport (after clearing the Library completely, not when upgrading to 5.5 the first time) It crashes 4 or 5 times although Unity continued importing the assets. The error is slightly different though.

    Report:

    FSBTool64.exe has stopped working

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: FSBTool64.exe
    Application Version: 0.0.0.0
    Application Timestamp: 57c57077
    Fault Module Name: libvorbis64.dll
    Fault Module Version: 0.0.0.0
    Fault Module Timestamp: 53bf60f1
    Exception Code: c0000005
    Exception Offset: 000000000000403a
    OS Version: 6.3.9600.2.0.0.768.101
    Locale ID: 1033
    Additional Information 1: 6b3b
    Additional Information 2: 6b3b49cbfc6d7a247e1b7525770af079
    Additional Information 3: 4bc8 (changed each time)
    Additional Information 4: 4bc8f26f2ea0439e9375d0d946f7efee (changed each time)

    Unspecified error during import of AudioClip Assets/Resources/Sound/MySound.wav
    Unspecified error during import of AudioClip Assets/Resources/Sound/MyOtherSound.mp3

    I understand the mp3 alone may fail to be imported, but not why the wav fails whereas all the other wav files around worked.

  7. kk__games

    Nov 29, 2016 12:39

    Hi,
    I also got same issue...(FSBTool64.exe has stopped working) ..when i import my project from unity5.4.2f2 to unity5.50b9....please fix it.

    Thank you..

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