Search Issue Tracker
Fixed in 5.0.0-pre.10
Votes
0
Found in [Package]
5.0.0-pre.7
Issue ID
1296104
Regression
No
[Probuilder] Freeze Transform flips GameObject's normals when its scale is negative
How to reproduce:
1. Open the attached '1296104.zip'
2. Open the 'Freeze Transform' Scene
3. Open Tools > ProBuilder > ProBuilder Window
4. In the Hierarchy window select 'Cube'
5. Observe the Cube in the Scene view
6. In the ProBuilder window select 'Freeze Transform' and observe the Cube
Expected result: The Cube doesn't flip
Actual result: The Cube flips horizontally
Reproducible with: ProBuilder 4.1.0 (2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8), 5.0.0-pre.7 (2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Cannot test with: ProBuilder 5.0.0-pre.7 (2018.4.30f1) (the ProBuilder package version is not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Field names under "Anchors" in the RectTransform Component don't get focused when "tabbing" through the fields
- [macOS] Project Browser's Search by Type stops working after importing Assets into a Project and searching for Types "In Assets"
- The Particle System Trail module creates Trails with a lighter coloring than the particles when the Color Space is set to Linear
- Crash on "DynamicBranchState::PrepareState" when entering the Play Mode with a shader variant collection that has a shader with a "dynamic_branch" keyword
- Crash on "in __pthread_kill" when running the built application that has UNITY_EDITOR scripting symbol in conditional compilation
Resolution Note (fix version 5.0.0-pre.10):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/359/commits/a2c33e888e35fb7084d3e7b6d98e8bf4dbab59d3