Search Issue Tracker
Fixed in 5.0.0-pre.10
Votes
0
Found in [Package]
5.0.0-pre.7
Issue ID
1296104
Regression
No
[Probuilder] Freeze Transform flips GameObject's normals when its scale is negative
How to reproduce:
1. Open the attached '1296104.zip'
2. Open the 'Freeze Transform' Scene
3. Open Tools > ProBuilder > ProBuilder Window
4. In the Hierarchy window select 'Cube'
5. Observe the Cube in the Scene view
6. In the ProBuilder window select 'Freeze Transform' and observe the Cube
Expected result: The Cube doesn't flip
Actual result: The Cube flips horizontally
Reproducible with: ProBuilder 4.1.0 (2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8), 5.0.0-pre.7 (2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Cannot test with: ProBuilder 5.0.0-pre.7 (2018.4.30f1) (the ProBuilder package version is not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 5.0.0-pre.10):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/359/commits/a2c33e888e35fb7084d3e7b6d98e8bf4dbab59d3