Search Issue Tracker
Fixed in 5.0.0-pre.10
Votes
0
Found in [Package]
5.0.0-pre.7
Issue ID
1296104
Regression
No
[Probuilder] Freeze Transform flips GameObject's normals when its scale is negative
How to reproduce:
1. Open the attached '1296104.zip'
2. Open the 'Freeze Transform' Scene
3. Open Tools > ProBuilder > ProBuilder Window
4. In the Hierarchy window select 'Cube'
5. Observe the Cube in the Scene view
6. In the ProBuilder window select 'Freeze Transform' and observe the Cube
Expected result: The Cube doesn't flip
Actual result: The Cube flips horizontally
Reproducible with: ProBuilder 4.1.0 (2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8), 5.0.0-pre.7 (2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Cannot test with: ProBuilder 5.0.0-pre.7 (2018.4.30f1) (the ProBuilder package version is not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 5.0.0-pre.10):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/359/commits/a2c33e888e35fb7084d3e7b6d98e8bf4dbab59d3