Search Issue Tracker
Fixed in 5.0.0-pre.10
Votes
0
Found in [Package]
5.0.0-pre.7
Issue ID
1296104
Regression
No
[Probuilder] Freeze Transform flips GameObject's normals when its scale is negative
How to reproduce:
1. Open the attached '1296104.zip'
2. Open the 'Freeze Transform' Scene
3. Open Tools > ProBuilder > ProBuilder Window
4. In the Hierarchy window select 'Cube'
5. Observe the Cube in the Scene view
6. In the ProBuilder window select 'Freeze Transform' and observe the Cube
Expected result: The Cube doesn't flip
Actual result: The Cube flips horizontally
Reproducible with: ProBuilder 4.1.0 (2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8), 5.0.0-pre.7 (2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Cannot test with: ProBuilder 5.0.0-pre.7 (2018.4.30f1) (the ProBuilder package version is not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
Resolution Note (fix version 5.0.0-pre.10):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/359/commits/a2c33e888e35fb7084d3e7b6d98e8bf4dbab59d3