Search Issue Tracker
By Design
Votes
0
Found in
2020.2.0a15
Issue ID
1258683
Regression
No
Frame Selected does not logically bound this prefab
Look at the attached video "no_sense.avi".
Doing "Frame Selected" on that object focused on bounds that are seemingly too large.
Need to investigate which objects/components there cause it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Resolution Note:
Framing that prefab works like that because it has all sorts of things under it: meshes, line renderers (with large bounds), UI Canvas objects, audio sources etc.