Search Issue Tracker
By Design
Votes
0
Found in
2020.2.0a15
Issue ID
1258683
Regression
No
Frame Selected does not logically bound this prefab
Look at the attached video "no_sense.avi".
Doing "Frame Selected" on that object focused on bounds that are seemingly too large.
Need to investigate which objects/components there cause it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
Framing that prefab works like that because it has all sorts of things under it: meshes, line renderers (with large bounds), UI Canvas objects, audio sources etc.