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Won't Fix in 2021.3.X

Fixed in 2022.3.7f1, 2023.1.7f1, 2023.2.0b3, 2023.3.0a1

Under Consideration for 2024.1.X



Found in







Issue ID




Frame Debugger continuously allocating ram when looking at Shadows.RenderShadowMap



Reproduction steps:
1. Open the attached project “SampleProject”
2. Go to Assets > Aircraft Physics > Game > Scenes
3. Open the “DebugArea” scene
4. Click Window > Analysis > Frame Debugger
5. Hit the “Enable” button
6. Click on Camera.Render > Drawing > Render.OpaqueGeometry > RenderForwardOpaque.Render > Shadows.RenderShadowMap
7. Wait a few seconds

Expected result: Nothing happens
Actual result: Unity starts allocating ram indefinitely until GPU freezes and PC crashes

Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3

Reproducible on: Windows 10

  1. Resolution Note (2021.3.X):

    Thank you for your bug report.

    After reviewing the issue and the impact it has on our users our team has decided that this version will be resolved as "Won't Fix".This does not mean that the issue isn't a legitimate bug, but instead that we are not able to prioritize the fix, at this time.

    The case for this version will now be closed, and will not be reopened unless new information arises that would change the issue's impact. Please let us know if you have additional information relating to the severity of this bug.

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