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Fixed in 2017.1.0f3
Votes
0
Found in
2017.1.0b2
Issue ID
902559
Regression
No
"Fragment shader missing texture binding at index 0" when packing sprite into atlas, Metal only
"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)" when packing sprite into atlas, Metal only
1. Player Settings > Check Metal Editor Support Experimental
2. Import any sprite
3. Right click > Create > Sprite Atlas
4. Pack the sprite into the atlas
Expected: No errors.
Observed: Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)
Occurring on: 2017.1.0a5 onwards until 2017.1.0b2 (current latest)
Comments (12)
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javiercampos
Aug 22, 2017 10:23
I still have this issue in Unity 2017.1.0p3
```
Metal: Fragment shader missing texture binding at index 0 (_MainTex / UI/Default)
```
moodiey
Aug 09, 2017 17:34
I still have this error when selecting certain meshes in unity 2017.1.... any help?