Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
2017.1.0b2
Issue ID
902559
Regression
No
"Fragment shader missing texture binding at index 0" when packing sprite into atlas, Metal only
"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)" when packing sprite into atlas, Metal only
1. Player Settings > Check Metal Editor Support Experimental
2. Import any sprite
3. Right click > Create > Sprite Atlas
4. Pack the sprite into the atlas
Expected: No errors.
Observed: Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)
Occurring on: 2017.1.0a5 onwards until 2017.1.0b2 (current latest)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab
javiercampos
Aug 22, 2017 10:23
I still have this issue in Unity 2017.1.0p3
```
Metal: Fragment shader missing texture binding at index 0 (_MainTex / UI/Default)
```
moodiey
Aug 09, 2017 17:34
I still have this error when selecting certain meshes in unity 2017.1.... any help?