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Fixed in 2017.1.0f3

Votes

0

Found in

2017.1.0b2

Issue ID

902559

Regression

No

"Fragment shader missing texture binding at index 0" when packing sprite into atlas, Metal only

2D

-

"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)" when packing sprite into atlas, Metal only

1. Player Settings > Check Metal Editor Support Experimental
2. Import any sprite
3. Right click > Create > Sprite Atlas
4. Pack the sprite into the atlas

Expected: No errors.
Observed: Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)

Occurring on: 2017.1.0a5 onwards until 2017.1.0b2 (current latest)

Comments (12)

  1. javiercampos

    Aug 22, 2017 10:23

    I still have this issue in Unity 2017.1.0p3

    ```
    Metal: Fragment shader missing texture binding at index 0 (_MainTex / UI/Default)
    ```

  2. moodiey

    Aug 09, 2017 17:34

    I still have this error when selecting certain meshes in unity 2017.1.... any help?

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