Search Issue Tracker
Fixed in 1.6.0-preview.2, 2.2.0-preview.2, 3.2.0-pre.2
Votes
0
Found in [Package]
3.2.0-pre.1
Issue ID
1366468
Regression
Yes
Font Face is switched with previously selected Font Asset when opened in Font Asset Creator
How to reproduce:
1. Open the attached project
2. In the Project window, select Assets/FontAsset1
3. In the Inspector view, click "Update Atlas Texture"
4. In the newly opened Font Asset Creator window, observe the "Font Face" value
5. Close the Font Asset Creator window
6. In the Project window, select Assets/FontAsset2
7. In the Inspector view, click "Update Atlas Texture"
8. Observe the "Font Face" value in the Font Asset Creator window
Expected result: Font Face is equivalent to the Source Font of the selected Asset
Actual result: Font Face is set from the previously selected Font Asset
Reproducible with: 3.2.0-pre.1 (2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a10)
Not reproducible with: 3.0.6 (2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a10)
Could not test with: 2019.4.31f1 (error: "The name 'VersionControlSettings' does not exist in the current context")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 1.6.0-preview.2, 2.2.0-preview.2, 3.2.0-pre.2):
Fixed in TextMeshPro 3.2.0-pre.2