Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
18
Found in
2017.3.0b10
Issue ID
970903
Regression
No
Find References in Scene shows objects that are not referencing the asset
Steps to reproduce:
1. Open attached “FindReferences.zip” Unity project
2. Open “Test" scene
3. Find “Disable" asset in Project tab
4. Right-click on “Disable” asset and select “Find References in Scene”
Expected results:
Only objects referencing “Disable” asset are found
Actual results:
Objects not referencing “Disable” asset are also found
Reproduced in: 2018.1.0a5, 2017.3.0b10, 2017.2.0p2, 2017.1.2p3, 2017.1.0a1
Fixed in: 2019.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
MechEthan
Aug 10, 2018 16:51
Are there any workarounds for this? It's frustratingly useless.
I end up having to dig around in the YAML file by hand and cross reference opaque ID strings.
Please consider bumping the priority on this issue!
pixelsage
Jul 19, 2018 20:29
Very useful, yet this hasn't worked ever since I first started using Unity (probably at least since version 4).