Search Issue Tracker
Fixed in 3.2.0-preview.2
Votes
1
Found in [Package]
2.0.2 Preview 1
Issue ID
1185725
Regression
No
[FBX Exporter] FBX model bone positions are lost when model is exported from Game Object generated in Play mode
How to reproduce:
1. Open attached project ("Runtime FPS Exporter.zip")
2. Open SampleScene scene
3. Enter Play mode
4. Right-click on FBX Model in Hierarchy window
5. In the opened menu click on "Export to FBX..."
6. In Export Options window click Export
7. Drag and drop "FBX Model.fbx" from the Project window to the Scene window
Expected result: Exported FBX looks the same as it is generated during Play mode
Actual result: Exported FBX bone positions are lost and they all are in the same position
Reproducible with: 2018.4.10f1 (FBX Exporter 2.0.2 Preview 1), 2019.2.7f2 (2.0.2 P1), 2019.3.0b4 (2.0.2 P1), 2020.1.0a5 (2.0.2 P1)
Not reproducible with: 2017.4.32f1 (Package Manager was not present)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException and empty Build Profiles window when BuildProfileContext.asset contains invalid script reference
- VFX Select Unused Properties context menu option selects nodes that are treated as used
- Material's icon doesn't fit the "Material preview not available" text when the Material doesn't have a preview
- Two fields in GLTF Importer Inspector are misaligned with other settings
- Duplicate image components can be added in m_TrackedTextureLess images and are never removed
Resolution Note (fix version 3.2.0-preview.2):
Fixed with 2018.4.24f1 (3.2.0-preview.2)