Search Issue Tracker
By Design
Votes
0
Found in
2022.3.60f1
6000.0.46f1
6000.1.0b14
6000.2.0a8
Issue ID
UUM-102274
Regression
No
Eye Material is rendered with white outlines in the Game view when Material is recompiled
How to reproduce:
1. Open the attached project "hdrpET(1)"
2. Open the "OutdoorsScene" scene
3. Open the Game View and make sure the "Cube" GameObject is seen there
4. In the Project window, select the "New Material" Asset
5. In the Inspector, change the "Surface Type" to "Transparent" and then back to "Opaque"
6. Observe the Game view
Expected results: The Material is displayed as it is after recompilation
Actual results: The Material is shown with white outlines which are gradually disappearing until the Material is shown correctly
Reproducible with: 2022.3.60f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
Note: Reproducible after all recompilations, but most visible when using the mentioned reproduction steps
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
This is an expected artifact of HDRP's TAA (that's why the issue gets resolved over a couple of rendered frames).