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Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
21
Found in
5.6.0b8
Issue ID
879941
Regression
Yes
Errors message at editor play
Errors message at editor play
Repros: open scene1 press play in the editor and see following errors in the console:
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEditor.DockArea:OnGUI()
fix in progress in this PR
https://ono.unity3d.com/unity/unity/pull-request/41589/_/animation/case879941
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FNDEBOER
Jun 01, 2017 13:04
Same here, still a problem in 5.6.1f1
c3534l
Jun 01, 2017 03:56
It says this is a resolved issue, but I'm getting it on damn near everything in 5.6.1f1. It's becoming very annoying to test new features when some things consistently fail on start.
as87dgs6asg0a
May 31, 2017 22:13
Im on 5.6.1f1 and i'm still getting this
DoenitZ
May 27, 2017 23:05
Well... this error is VERY bad... I have created this: https://pastebin.com/5igadpKh
It will change all of your rigidbody assets Interpolation to None. Do NOT use it if you actually need interpolation. Hope it save some time to people that have huge projects like mine, and do not need interpolation, or can live without it for the moment...
I know it's not the way to go, but I need to keep on working, and can't wait for the next patch release, sadly...
Cheers!
worx93
May 25, 2017 17:49
This is crazy. My team has been waiting to upgrade to 5.6, and get access to Vulkan for months. We wanted to take advantage of the performance increase before our game launches. But this error makes it completely unusable. I don't understand why such a major issue hasn't been dealt with by now.
Jakeiiii
May 25, 2017 09:19
Just updated to Unity 5.6.1f1 (64-Bit) on Windows 10, getting this error randomly in the editor.
Ezalbot
May 25, 2017 05:41
The problem only goes away when not using interpolate...
Ryukai3
May 22, 2017 22:04
Still happen in 5.6.1f1 with rigidboy with interpolate/extrapolate
CodeGize
May 22, 2017 09:37
Still happening in 5.6.1p1 with interpolation rigidbody
mephistonight
May 18, 2017 00:10
To add some further context to this. I believe in some cases this might be linked to this bug:
https://issuetracker.unity3d.com/issues/gameobjects-mesh-is-stuck-at-combined-mesh-root-scene-and-cannot-be-moved-after-aborting-a-build-process
If I cancel a build part way through, meshes in the scene are replaced by combined meshes. If I then revert prefabs back to the prefab, it successfully fixes the mesh filter issue but kicks out the error referenced in this bug.