Search Issue Tracker
By Design
Votes
0
Found in
2021.3.33f1
2022.3.15f1
2023.2.4f1
2023.3.0a18
Issue ID
UUM-59987
Regression
No
Errors are being thrown due to Conditional Compilation being ignored when building the Project
How to reproduce:
- Open the “Project MaNdur.zip“ project
- Open the “Scene_Rumah“ Scene
- Build and Run the project
- Observe the Console window
Expected results: The Scene is built without errors
Actual results: Building the Scene results in Console errors
Reproducible in: 2021.3.33f1, 2022.3.15f1, 2023.2.4f1, 2023.3.0a18
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Notes:
- The Conditional Compilation statements seem to be correct in every script
- The Conditional Compilation statements are working correctly in Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The failures was because of usages of Editor only API.
Normally the UNITY_EDITOR are not added to PlayerBuilds, but the project are setting that in the PlayerSettings and because of that are failing