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Fixed

Fixed in netcode-gameobjects-2.8.0

Votes

0

Found in [Package]

netcode-gameobjects-2.7.0

Issue ID

MTTB-1762

Regression

Yes

This is not supported: Base(AnticipatedNetworkTransform) m_NetworkManager“ is present when entering the Play Mode with Multiplayer Play Mode

Package: Multiplayer Netcode for GameObjects

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Resources/Scenes/MainMenu.unity” Scene
3. In Multiplayer Play Mode window, tick Player 2 (Window > Multiplayer > Multiplayer Play Mode)
4. Enter the Play Mode
5. In Player 2, observe the Console

Expected result: No Errors exist
Actual result: Error “The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(AnticipatedNetworkTransform) m_NetworkManager“ is present

Reproducible with: 2.6.0 (6000.2.14f1), 2.7.0 (6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2)

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- Error sometimes appears in main Player’s Console
- User mentioned this Error is sometimes present without using “Multiplayer Play Mode“
- 100% of times reproducible when using “Multiplayer Play Mode“

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