Search Issue Tracker
Fixed
Fixed in 6000.0.38f1, 6000.1.0b7, 6000.2.0a4, 7000.0.0a18
Votes
4
Found in
6000.0.35f1
6000.1.0b3
6000.2.0a1
7000.0.0a1
Issue ID
UUM-95899
Regression
No
Error “A renderer material mask can't store more than 128 materials.“ is present when the GPU Resident Drawer is disabled
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes” Scene
3. Enter the Play Mode
4. Observe the Console window
Expected result: No Errors exist
Actual result: Error “A renderer material mask can't store more than 128 materials.“ is present
Reproducible with: 2023.3.0a8, 6000.0.35f1, 6000.1.0b3, 6000.2.0a1
Not reproducible with: 2022.3.56f1, 2023.3.0a7
Reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- This Error blocks building Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
Add comment