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Under Consideration for 6000.3.X

Votes

0

Found in

6000.3.0f1

Issue ID

UUM-129944

Regression

No

Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory

Core Runtime

-

Steps to reproduce (estimated):
1. Open the linked project
2. Press 'BUG REPORT → Build Content', then create a new unique directory for the output
3. Once built, press 'Preferences -> Entities -> Clear Entity Cache'
4. Repeat step 2
5. Use WinMerge to compare the two outputted builds

Alternatively (estimated):
1. Open the linked project
2. Press ‘File -> Build Profiles'
3. Remove scene “Scenes/Test1” from the scene list, and add “Scenes/Test2”
4. Press 'BUG REPORT → Build Content', then create a new unique directory for the output
5. Once built, in the Editor, open the “SubScene 1” Scene
6. Move one of the cubes in the Scene view
7. Save the changes
8. Repeat step 4
9. Use WinMerge to compare the two outputted builds

Actual result: Significant GUID changes on the content archives. In particular, the large texture asset would need re-downloaded
Expected result: No significant GUID changes on the content archives

Reproducible in: 6000.3.0f1 (by the reporter)

Reproduced on: Windows 11 (10.0.26200) X64 (By the reporter)
Not reproduced on: No other environment tested

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