Search Issue Tracker
Fixed
Fixed in 6000.3.X, 6000.4.0b9, 6000.5.0b3
Votes
26
Found in
6000.3.0f1
Issue ID
UUM-129944
Regression
No
Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory
Steps to reproduce (estimated):
1. Open the linked project
2. Press 'BUG REPORT → Build Content', then create a new unique directory for the output
3. Once built, press 'Preferences -> Entities -> Clear Entity Cache'
4. Repeat step 2
5. Use WinMerge to compare the two outputted builds
Alternatively (estimated):
1. Open the linked project
2. Press ‘File -> Build Profiles'
3. Remove scene “Scenes/Test1” from the scene list, and add “Scenes/Test2”
4. Press 'BUG REPORT → Build Content', then create a new unique directory for the output
5. Once built, in the Editor, open the “SubScene 1” Scene
6. Move one of the cubes in the Scene view
7. Save the changes
8. Repeat step 4
9. Use WinMerge to compare the two outputted builds
Actual result: Significant GUID changes on the content archives. In particular, the large texture asset would need re-downloaded
Expected result: No significant GUID changes on the content archives
Reproducible in: 6000.3.0f1 (by the reporter)
Reproduced on: Windows 11 (10.0.26200) X64 (By the reporter)
Not reproduced on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compiler IPC Exception and Editor Crash on AMD 9000-X3D CPU series
- Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with <link> tags rendered via ATG
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
ttr60223
Feb 22, 2026 02:27
xdd