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Issue ID




Entering playmode with profiler open and UI in the scene crashes in UI::Canvas::CaptureBatchFrame




Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:
1. open attached project
2. open profiler window and maximize it
3. enter playmode
4 (optional) if it didnt crash yet click on the profiler window

note that this is reproducible in 2017.2 but not in 2017.3 although reproducible again in 2018.1

Does not reproduce on: 2017.1.1f1, 2017.3.0b2
Reproduces on: 2017.2.0f3, 2018.1.0a3

========== OUTPUTING STACK TRACE ==================

0x000000014176C221 (Unity) UI::Canvas::CaptureBatchFrame
0x000000014176D3D4 (Unity) UI::Canvas::CaptureFrame
0x000000014176D896 (Unity) UI::CanvasManager::CaptureFrame
0x000000014082B8D3 (Unity) UnityProfiler::SaveCurrentFrameRecording
0x0000000140830FA0 (Unity) UnityProfiler::EndFrame
0x0000000140831326 (Unity) UnityProfiler::RecordPreviousFrame
0x00000001410C19E6 (Unity) Application::TickTimer
0x00000001412CA9E9 (Unity) MainMessageLoop
0x00000001412CC2A4 (Unity) WinMain
0x0000000141DE3D68 (Unity) __tmainCRTStartup
0x00007FFDCAB12774 (KERNEL32) BaseThreadInitThunk
0x00007FFDCC3F0D51 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

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