Search Issue Tracker

By Design

Votes

1

Found in [Package]

10.1.0

Issue ID

1324554

Regression

No

Emission Shader variants are not included in Build when it's referenced in Preloaded Shaders

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open the user's attached "To Delete.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build And Run
4. Observe the text on the left in the Player

Expected result: Emission Shader variant is included in the Build (Text on the left is emissive)
Actual result: Emission Shader variant is not included in the Build (Text on the left is not emissive)

Reproducible with: 10.1.0 (2020.2.0b8), 10.4.0 (2020.3.2f1), 11.0.0 (2021.1.0f1), 12.0.0 (2021.2.0a11)
Not reproducible with: 7.5.3 (2019.4.23f1), 8.3.1 (2020.1.17f1), 10.0.0-preview.26 (2020.2.0b8)

Note:
- In 10.0.0-preview.26 the Shader is not visible in Play Mode at all

  1. Resolution Note:

    The shader inspector shows that there is a name collision for the keyword _EMISSION. Is also says the keyword will be treated as local.
    Shader.EnableKeyword does not affect local keywords.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.