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Fixed in 6000.3.8f1
Fixed in 6000.5.0a6
Votes
0
Found in
6000.3.0b9
6000.4.0a4
6000.5.0a1
Issue ID
UUM-125810
Regression
Yes
Elements in UI Builder flicker when changing Filter property values in UI Builder
How to reproduce:
- Open the “UIFX-private-1.9.1-UITK-filters-test2.zip“ project
- Open the “TestFilters“ Scene
- Select the “UIDocument“ GameObject in the Hierarchy
- Double-click the Source Asset in the UI Document Component in the Inspector to open it in UI Builder
- Select any Label element in the UI Builder’s Hierarchy
- Expand the Filter section in the UI Builder’s Inspector
- Edit any float value in the Filters section
- Observe the UI Builder’s Viewport
Expected result: The value changes without the labels flickering and disappearing
Actual result: The value changes, but the labels start flickering, some labels disappear, and reappear
Reproducible in: 6000.3.0b1 (fcdf07aae9b4), 6000.3.0b9, 6000.4.0a4
Not reproducible in: 6000.3.0a6
Could not test in: 6000.0.62f1, 6000.2.11f1 (The UI Filters have not been introduced yet)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
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Resolution Note (fix version 6000.3.8f1):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!
Resolution Note (fix version 6000.5.0a6):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!