Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.3.0
Issue ID
ISXB-45
Regression
No
Edits to the InputActionAsset during PlayMode show up in the editor after exiting PlayMode
Our team is using the InputActionAsset to generate action spaces for ML-Agents to be able to play a game as a player might.
In order to achieve this, we are creating a device within our own control scheme at runtime with a 1:1 mapping of actions in an action map to a control with the 'expectedControlType'.
At runtime, we add a binding to the InputAction that maps to our control on our device. This works well for what we want to achieve.
After exiting playmode, make sure the InputActionMap Editor Window is closed, then find the `.inputactions` file you modified at runtime and double click on it.
If you click on the "Control Schemes" dropdown you will see the control scheme we added at runtime.
Select the action map you modified, and open up the action to find the binding(s) you added at runtime.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note:
We can't reproduce and have no reproduction project. Also no info on who actually submitted this in the first place.