Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.1.0a6
2019.1.14f1
2019.2
2019.3
2020.1
Issue ID
1194945
Regression
Yes
EditorWindow.hierarchyChanged will not be fired when reparenting Transform if the scene is already dirty
How to reproduce:
1. Open attached project "hierarchyChangedEvent2.zip" and scene "SampleScene"
2. In Hierarchy window, make "GameObject" be a child of "GameObject (1)"
3. Observe Console window ("Hierarchy changed!" is printed)
4. In Hierarchy window, make "GameObject" be a child of "Map"
5. Repeat step 2 and 3
Expected result: "Hierarchy changed!" is printed
Actual result: "Hierarchy changed!" is not printed
Reproducible with: 2019.1.0a6, 2019.2.10f1, 2019.3.0b9, 2020.1.0a11
Not reproducible with: 2018.4.12f1, 2019.1.0a5
Could not test with: 2017.4 ("EditorWindow.hierarchyChanged" was not yet implemented)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment