Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b1
Issue ID
734077
Regression
No
[EditorSceneManager] Calling GetActiveScene in Awake() crashes Unity
Steps to reproduce:
1. Open attached project "GetActiveSceneCrash.zip"
2. Open scene "repro"
3. Run it
Workaround: Call GetActiveScene in Start() instead of Awake()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Add comment