Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b1
Issue ID
734077
Regression
No
[EditorSceneManager] Calling GetActiveScene in Awake() crashes Unity
Steps to reproduce:
1. Open attached project "GetActiveSceneCrash.zip"
2. Open scene "repro"
3. Run it
Workaround: Call GetActiveScene in Start() instead of Awake()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment