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Won't Fix

Votes

0

Found in

2022.2.0b3

2023.1.0a4

2023.2.0a1

Issue ID

UUM-11693

Regression

Yes

EditorGUIUtility.labelWidth gives incorrect value when not using a CustomEditor

-

To reproduce:
1. Open the project “IN-5043”
2. Select “Test” GameObject in the Hierarchy
3. Look at the Inspector
4. Expand the Inspector window

Expected result: Test_DefaultEditor and Test_CustomEditor shows the same labelWidth value and is changing it when expanding the Inspector window
Actual result: The Test_DefaultEditor shows an incorrect labelWidth value (150) and is not changing it

Reproducible with: 2022.2.0a9, 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2020.3.38f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0a8

Reproduced on: macOS Monterey 12.4 (Intel)

  1. Resolution Note:

    Might have been fixed since the bug was reported. Cannot reproduce with 2022.2.12f1

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