Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0f3
Issue ID
908085
Regression
No
EditorGUILayout.PrefixLabel is invisible if next element is GUILayout.Label
Steps to reproduce:
1. Download "UndoAnchorPositionBug.zip" and open "scene" scene
2. Select "EventSystem" in Hierarchy
3. Notice that attached script doesn't show first PrefixLabel
Expected results: PrefixLabel is visible
Actual results: PrefixLabel isn't visible
Note: EditorGUILayout.PrefixLabel() is visible next to GUILayout.Label when it is in the last line
Reproduced with: 2017.1.b3, 5.6.0p4, 5.5.3p3, 5.4.5p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment