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Won't Fix

Votes

0

Found in

2021.3.34f1

2022.3.18f1

2023.2.7f1

2023.3.0b4

6000.0.0b11

Issue ID

UUM-61195

Regression

No

Editor throws the error "Failed to load window layout "UserSettings/Layouts/default-2022.dwlt": UnityEditor.LayoutException: No windows found in layout" when a UIBuilder Window is docked

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Reproduction steps:
1. Open the attached project “ReproProject”
2. Go to the menu: Tools > Build Profile Manager
3. Dock the recently open window anywhere in the Editor
4. Close and re-open Unity
5. Observe the Console Window

Expected result: No errors in the Console Window and the “Build Profile Manager Window” is docked
Actual result: The Window is not docked and the error is thrown “Failed to load window layout "UserSettings\Layouts\default-2022.dwlt": UnityEditor.LayoutException: No windows found in layout.
Failed to load window layout "{path}/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\current\default-2022.dwlt": UnityEditor.LayoutException: No windows found in layout”

Reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4

Reproducible on: macOS (Intel) 14.2.1, Windows 10 (10.0.19045) 64bit (by user)

Notes:
- The project that has a package imported as an Embedded package (this problem also happens when the package comes from PackMan)
- Although there were no errors in 2023 stream the “Build Profile Manager” Window is not docked.

  1. Resolution Note:

    Calling AssetDatabase.Refresh() during OnEnable() is not supported and we have no plans to invest the time necessary to support it any time soon.

    You can possibly use a delayed call (https://docs.unity3d.com/ScriptReference/EditorApplication-delayCall.html) if it's important for you to invoke this method in OnEnable, but this is a heavy call to make and I would rather advise making it happen on user input rather than automatically.

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